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NFS-Toolkit #2

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Significant progress has been made since the last update. The toolkit has ability to import Wavefront .obj files (exported using default settings in the Blender software).

The sample mod created in the Blender:

The city model was downloaded from:
https://free3d.com/3d-model/the-city-39441.html

The view of imported mod:

There are no naming restrictions so textures and objects have the same names as in the .obj file. Textures are imported directly from the material file generated by the Blender's obj exporter.

Here are some screenshots from the game:



NFS-Toolkit #1

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NFS-Toolkit is under intensive development. It will be a unified tool which will allow to create a cars and whole game's world. At the moment only Need For Sped Most Wanted is almost (I am still working on the .OBJ import functionality) fully supported so all examples are related to this game.

The screenshot below shows how the user interface looks like:


Current version allows to load only the selected part of the game world. This will speed up game modding and minimize the required resources.


But of course nothing prevents to load even a whole world (except resources).


It's possible to delete map parts (sections). In the example below all sections except 'Q16' and 'Y' were deleted. The 'Y' sections contain textures only.


Another function that already works is the saving function. The screenshots below show the result of the delete operation in the game:



Next thing that works is the .OBJ export function. The exported file can be opened in any 3D Editor,…

NFS:Undercover Citroën GT Released

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Citroën GT v1.0 by Robin7t4 & nfsu360
The world's first community created custom car modification for Need for Speed Undercover.


NFS-VltEd v4.2 Released

The update includes a bug fixes only.

BUGFIX Changes generate incompatibility with saves (Most Wanted)
BUGFIX World Alpha / Beta: Cars go black
BUGFIX Collisions of hashes

Download

NFS-VltEd v4.1 Released

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What's new in 4.1:
More than 1k new hashes have been added, here is the example:
NFS World Alpha & Beta are supported now

NFS-VltEd - usage (update 24.01.2017)

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Using NFS-VltEd

Opening the database
In NFS-VltEd, on the File menu, click Open.In the Browse For Folder dialog box, choose your game main directory, and then click OK.The user interface



NFS-VltEd v4.0 Released

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The major feature of this version is the possibility to edit the database structure. Now it is possible to create new races, add new features to existing cars and even more...



What's new:
ability to modify the existing database structure (add, rename, delete and copy node; fields editor),new text-based file format, the ModScript,the Script Editor - test changes without the need to import script,improved support for NFS: Most Wanted Patch Script (MWPS),import of NFS: Carbon Car settings,automatic logging of changes in the ModScript format,overall improvement of performance and stability.Download