NFS-Toolkit #3



Video showing the capabilities of the tool I am currently working on. The entire map and collisions were generated by NFS-Toolkit on the basis of a .obj file exported by Blender.





Comments

  1. Incredible, a date for download public?

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  2. We all can't wait! It will be a big piece of history in the NFS Community. Keep it up man.

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  3. So how does making collisions work? It does it for you or we have to create the collision mesh?

    Also, how in the world did you make all of this? I wouldnt know where to start looking.

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  4. Its great seeing this coming to NFS, thanks for the hard work. There's certain places in the game like tunnels and bridges that give the reverb effect for cars. Will there be any way to add this effect with the tool, or anything planned for it?

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  5. Can this thing in future let us import maps from other games like modloader does with cars??

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    1. Pleeeeeace make it man! It will be the coolest possible mod!!!

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    2. it will work more like NFS-TexEd (direct editing) than ModLoader

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  6. Please tell me if this will work for NFS PS??????

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    Replies
    1. What? Pro street has insane capabilities. Few people play it as much as i do these days

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    2. I am going to add support of all EAGL games but NFS PS has lower priority than other games.

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    3. Aight. When its out maybe i can get a tutorial how to make it more supportive for PS? XDDDD

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  7. I like that he dosent answer our comments 😭😭

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  8. well this tool kit support need for speed world?
    esxport and import car,map,ect

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  9. So you said you are gonna add support for all EAGL games.. So NFSU2 will surely get this. Could we maybe rip the whole Underground 2 Bayview and revamp its graphics?

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  10. @nfsu360 This map editor and car modding tools are marged into single tool?

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  11. your program is very necessary, restored to the ruins of the nfs world community (thanks Soap Box race world) will your program work in nfs World? It was a tricky sight in nfs World not only Rockport and Palmont, but also more canyons, try city, Bayview and the newly created Olympian city.
    but if you find a way to add new cars to nfs of the second generation, it will be cool) nfs world, as oxygen is not enough.

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  12. I have 2 questions:
    1) when are you going to releace this?
    2) will there be any new updates for VltEd?
    And once again,thanx for these awesome tools!

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    Replies
    1. 1. hm... no idea
      2. Is there anything you expect to be added or fixed?

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    2. Well,some nodes or values still doesn't have names and it would be cool if you name them all. Maybe you've missed something important,huh? ;)

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  13. Replies
    1. I am going to add support for all EAGL games, so the answer is yes

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  14. Is the tool will let us create a new collision for new objects or do we have to do it on NFS-VLTEd?

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  15. So... Are we finally getting a Map Editor? Oh YEAH! HypeIsReal!

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